Whatever the goal, it rewards you with points you can spend on these upgrades. Perhaps it’s simply making an incredible shot at a ridiculous range and in an impossible time window. Maybe that’s silently taking out a specific target, or even a whole camp. Instead, these are earned through accomplishing objectives. These skills are split between Mask and Recon, Support and Stealth, Drone and Turret, and Equipment and Gadgets, and they cannot be purchased with money earned from contracts. I always felt weird using these, so I avoided them.īeyond the long list of gear, your character has a number of upgrades available to them to customize and personalize them to match your playstyle. You pull the trigger, it hits the target - period. The last round is a straight up cheat - “Agile Bullets” allow the shooter to put the reticule directly on their target, ignoring wind, bullet drop, and everything else. Lure rounds will make an enemy take notice, encouraging them to look in the direction of the round’s impact, or even walk over to inspect it - useful for clearing a space. EMP rounds are used to disable electronics from a distance, though it’s often worthwhile to simply find an exposed control box somewhere else to save these rounds for when they are truly needed. I find that I use them for foes where I want to ensure the bullet passes through more than one target as well. For the aforementioned armored foes you’ll want to use armor piercing rounds. There is light ammo which is used to take out soft, unarmored targets, and will almost certainly kill with a headshot. Naturally, the game injects an element of sci-fi into the mix with multiple round types. Whatever your playstyle, there is equipment to match. Perhaps being loud isn’t as important as penetration damage, or maybe you prefer to hit from extreme range with a suppressed weapon. There are a wide variety of various sniper rifles, backup machine guns and pistols, a bow, and more,- furthermore, they all have a number of attachments and modifications to suit the mission at hand. It’s in these moments that this game shines brightest.īeyond selecting weapons, you have a tremendous amount of attachments and upgrades for your weapons. During one sequence the game was setting me up for a very long mission to take out a specific warlord in a well-patrolled data center, but I shot him from a moving elevator across a massive chasm, through a pane of glass where he was only visible for a fraction of a moment. A headshot will end all but the most well-armored opponents, even bosses. Landing those long shots brings the gory effects we’ve come to know and love from the previous games as your bullet tears through flesh and bone, ending with a satisfying crunch. The leather on your gloves reflects light realistically, and heat swirls in the distance, making extreme distance shots more challenging in the desert sun. Lighting looks great, and the environmental effects are better than ever. The first thing you’ll notice with Sniper Ghost Warrior Contracts 2 is that the CI team put a lot of work into both visual fidelity and performance. Supported by some of the worst of the worst, she maintains a steel grip on the country. When Al Bakr is assassinated, his wife rises to power, unleashing a torrent of instability in the region. President Omar Al-Bakr and his wife, Bibi Rashida, have ruled the country for the last 20 years. The game begins in the fictional country of Kuamar, shortly after the events of the first game. Slide the bolt forward and prepare to send it - let’s see what this sequel brings. Now, developer CI Games has pushed those extreme distances even further. They are an interesting blend of human-hunting at close to medium range, as well as capitalizing on the raw ballistic power of a high-caliber firearm at extreme distances. The Sniper Ghost Warrior Contracts games have an interesting place in the pantheon of shooting games.
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